package com.example.lagerimage_test;
import java.util.List;   
 
import android.content.Context;   
import android.graphics.Rect;   
import android.util.AttributeSet;   
import android.view.FocusFinder;   
import android.view.KeyEvent;   
import android.view.MotionEvent;   
import android.view.VelocityTracker;   
import android.view.View;   
import android.view.ViewConfiguration;   
import android.view.ViewGroup;   
import android.view.ViewParent;   
import android.view.animation.AnimationUtils;   
import android.widget.FrameLayout;   
import android.widget.Scroller;   
 
/**
* Reference to ScrollView and HorizontalScrollView
*/   
public class HVScrollView extends FrameLayout {   
    static final int ANIMATED_SCROLL_GAP = 250;   
 
    static final float MAX_SCROLL_FACTOR = 0.5f;   
 
 
    private long mLastScroll;   
 
    private final Rect mTempRect = new Rect();   
    private Scroller mScroller;   
 
    /**
     * Flag to indicate that we are moving focus ourselves. This is so the
     * code that watches for focus changes initiated outside this ScrollView
     * knows that it does not have to do anything.
     */   
    private boolean mScrollViewMovedFocus;   
 
    /**
     * Position of the last motion event.
     */   
    private float mLastMotionY;   
    private float mLastMotionX;   
 
    /**
     * True when the layout has changed but the traversal has not come through yet.
     * Ideally the view hierarchy would keep track of this for us.
     */   
    private boolean mIsLayoutDirty = true;   
 
    /**
     * The child to give focus to in the event that a child has requested focus while the
     * layout is dirty. This prevents the scroll from being wrong if the child has not been
     * laid out before requesting focus.
     */   
    private View mChildToScrollTo = null;   
 
    /**
     * True if the user is currently dragging this ScrollView around. This is
     * not the same as 'is being flinged', which can be checked by
     * mScroller.isFinished() (flinging begins when the user lifts his finger).
     */   
    private boolean mIsBeingDragged = false;   
 
    /**
     * Determines speed during touch scrolling
     */   
    private VelocityTracker mVelocityTracker;   
 
    /**
     * When set to true, the scroll view measure its child to make it fill the currently
     * visible area.
     */   
    private boolean mFillViewport;   
 
    /**
     * Whether arrow scrolling is animated.
     */   
    private boolean mSmoothScrollingEnabled = true;   
 
    private int mTouchSlop;   
    private int mMinimumVelocity;   
    private int mMaximumVelocity;   
 
    /**
     * ID of the active pointer. This is used to retain consistency during
     * drags/flings if multiple pointers are used.
     */   
    private int mActivePointerId = INVALID_POINTER;   
 
    /**
     * Sentinel value for no current active pointer.
     * Used by {@link #mActivePointerId}.
     */   
    private static final int INVALID_POINTER = -1;   
 
    private boolean mFlingEnabled = true;   
 
    public HVScrollView(Context context) {   
        this(context, null);   
    }   
 
    public HVScrollView(Context context, AttributeSet attrs) {   
        super(context, attrs);   
        initScrollView();   
    }   
 
    @Override   
    protected float getTopFadingEdgeStrength() {   
        if (getChildCount() == 0) {   
            return 0.0f;   
        }   
 
        final int length = getVerticalFadingEdgeLength();   
        if (getScrollY() < length) {   
            return getScrollY() / (float) length;   
        }   
 
        return 1.0f;   
    }   
 
    @Override   
    protected float getLeftFadingEdgeStrength() {   
        if (getChildCount() == 0) {   
            return 0.0f;   
        }   
 
        final int length = getHorizontalFadingEdgeLength();   
        if (getScrollX() < length) {   
            return getScrollX() / (float) length;   
        }   
 
        return 1.0f;   
    }   
 
    @Override   
    protected float getRightFadingEdgeStrength() {   
        if (getChildCount() == 0) {   
            return 0.0f;   
        }   
 
        final int length = getHorizontalFadingEdgeLength();   
        final int rightEdge = getWidth() - getPaddingRight();   
        final int span = getChildAt(0).getRight() - getScrollX() - rightEdge;   
        if (span < length) {   
            return span / (float) length;   
        }   
 
        return 1.0f;   
    }   
 
    @Override   
    protected float getBottomFadingEdgeStrength() {   
        if (getChildCount() == 0) {   
            return 0.0f;   
        }   
 
        final int length = getVerticalFadingEdgeLength();   
        final int bottomEdge = getHeight() - getPaddingBottom();   
        final int span = getChildAt(0).getBottom() - getScrollY() - bottomEdge;   
        if (span < length) {   
            return span / (float) length;   
        }   
 
        return 1.0f;   
    }   
 
    /**
     * @return The maximum amount this scroll view will scroll in response to
     *   an arrow event.
     */   
     public int getMaxScrollAmountV() {   
        return (int) (MAX_SCROLL_FACTOR * (getBottom() - getTop()));   
    }   
 
    public int getMaxScrollAmountH() {   
        return (int) (MAX_SCROLL_FACTOR * (getRight() - getLeft()));   
    }   
 
 
    private void initScrollView() {   
        mScroller = new Scroller(getContext());   
        setFocusable(true);   
        setDescendantFocusability(FOCUS_AFTER_DESCENDANTS);   
        setWillNotDraw(false);   
        final ViewConfiguration configuration = ViewConfiguration.get(getContext());   
        mTouchSlop = configuration.getScaledTouchSlop();   
        mMinimumVelocity = configuration.getScaledMinimumFlingVelocity();   
        mMaximumVelocity = configuration.getScaledMaximumFlingVelocity();   
    }   
 
    @Override   
    public void addView(View child) {   
        if (getChildCount() > 0) {   
            throw new IllegalStateException("ScrollView can host only one direct child");   
        }   
 
        super.addView(child);   
    }   
 
    @Override   
    public void addView(View child, int index) {   
        if (getChildCount() > 0) {   
            throw new IllegalStateException("ScrollView can host only one direct child");   
        }   
 
        super.addView(child, index);   
    }   
 
    @Override   
    public void addView(View child, ViewGroup.LayoutParams params) {   
        if (getChildCount() > 0) {   
            throw new IllegalStateException("ScrollView can host only one direct child");   
        }   
 
        super.addView(child, params);   
    }   
 
    @Override   
    public void addView(View child, int index, ViewGroup.LayoutParams params) {   
        if (getChildCount() > 0) {   
            throw new IllegalStateException("ScrollView can host only one direct child");   
        }   
 
        super.addView(child, index, params);   
    }   
 
    /**
     * @return Returns true this ScrollView can be scrolled
     */   
    private boolean canScrollV() {   
        View child = getChildAt(0);   
        if (child != null) {   
            int childHeight = child.getHeight();   
            return getHeight() < childHeight + getPaddingTop() + getPaddingBottom();   
        }   
        return false;   
    }   
 
    private boolean canScrollH() {   
        View child = getChildAt(0);   
        if (child != null) {   
            int childWidth = child.getWidth();   
            return getWidth() < childWidth + getPaddingLeft() + getPaddingRight() ;   
        }   
        return false;   
    }   
 
    /**
     * Indicates whether this ScrollView's content is stretched to fill the viewport.
     *
     * @return True if the content fills the viewport, false otherwise.
     */   
    public boolean isFillViewport() {   
        return mFillViewport;   
    }   
 
    /**
     * Indicates this ScrollView whether it should stretch its content height to fill
     * the viewport or not.
     *
     * @param fillViewport True to stretch the content's height to the viewport's
     *        boundaries, false otherwise.
     */   
    public void setFillViewport(boolean fillViewport) {   
        if (fillViewport != mFillViewport) {   
            mFillViewport = fillViewport;   
            requestLayout();   
        }   
    }   
 
    /**
     * @return Whether arrow scrolling will animate its transition.
     */   
    public boolean isSmoothScrollingEnabled() {   
        return mSmoothScrollingEnabled;   
    }   
 
    /**
     * Set whether arrow scrolling will animate its transition.
     * @param smoothScrollingEnabled whether arrow scrolling will animate its transition
     */   
    public void setSmoothScrollingEnabled(boolean smoothScrollingEnabled) {   
        mSmoothScrollingEnabled = smoothScrollingEnabled;   
    }   
 
    @Override   
    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {   
        super.onMeasure(widthMeasureSpec, heightMeasureSpec);   
 
        if (!mFillViewport) {   
            return;   
        }   
 
        final int heightMode = MeasureSpec.getMode(heightMeasureSpec);   
        final int widthMode = MeasureSpec.getMode(widthMeasureSpec);   
        if (heightMode == MeasureSpec.UNSPECIFIED && widthMode == MeasureSpec.UNSPECIFIED) {   
            return;   
        }   
 
        if (getChildCount() > 0) {   
            final View child = getChildAt(0);   
            int height = getMeasuredHeight();   
            int width = getMeasuredWidth();   
            if (child.getMeasuredHeight() < height || child.getMeasuredWidth() < width) {   
                width -= getPaddingLeft();   
                width -= getPaddingRight();   
                int childWidthMeasureSpec = MeasureSpec.makeMeasureSpec(width, MeasureSpec.EXACTLY);   
 
                height -= getPaddingTop();   
                height -= getPaddingBottom();   
                int childHeightMeasureSpec = MeasureSpec.makeMeasureSpec(height, MeasureSpec.EXACTLY);   
 
                child.measure(childWidthMeasureSpec, childHeightMeasureSpec);   
            }   
        }   
    }   
    @Override   
    public boolean dispatchKeyEvent(KeyEvent event) {   
        // Let the focused view and/or our descendants get the key first   
        return super.dispatchKeyEvent(event) || executeKeyEvent(event);   
    }   
 
    /**
     * You can call this function yourself to have the scroll view perform
     * scrolling from a key event, just as if the event had been dispatched to
     * it by the view hierarchy.
     *
     * @param event The key event to execute.
     * @return Return true if the event was handled, else false.
     */   
    public boolean executeKeyEvent(KeyEvent event) {   
        mTempRect.setEmpty();   
 
        boolean handled = false;   
 
        if (event.getAction() == KeyEvent.ACTION_DOWN) {   
            switch (event.getKeyCode()) {   
            case KeyEvent.KEYCODE_DPAD_LEFT:   
                if(canScrollH()){   
                    if (!event.isAltPressed()) {   
                        handled = arrowScrollH(View.FOCUS_LEFT);   
                    } else {   
                        handled = fullScrollH(View.FOCUS_LEFT);   
                    }   
                }   
                break;   
            case KeyEvent.KEYCODE_DPAD_RIGHT:   
                if(canScrollH()){   
                    if (!event.isAltPressed()) {   
                        handled = arrowScrollH(View.FOCUS_RIGHT);   
                    } else {   
                        handled = fullScrollH(View.FOCUS_RIGHT);   
                    }   
                }   
                break;   
            case KeyEvent.KEYCODE_DPAD_UP:   
                if(canScrollV()){   
                    if (!event.isAltPressed()) {   
                        handled = arrowScrollV(View.FOCUS_UP);   
                    } else {   
                        handled = fullScrollV(View.FOCUS_UP);   
                    }   
                }   
                break;   
            case KeyEvent.KEYCODE_DPAD_DOWN:   
                if(canScrollV()){   
                    if (!event.isAltPressed()) {   
                        handled = arrowScrollV(View.FOCUS_DOWN);   
                    } else {   
                        handled = fullScrollV(View.FOCUS_DOWN);   
                    }   
                }   
                break;   
            }   
        }   
        return handled;   
    }   
 
    private boolean inChild(int x, int y) {   
        if (getChildCount() > 0) {   
            final int scrollX = getScrollX();   
            final int scrollY = getScrollY();   
            final View child = getChildAt(0);   
            return !(y < child.getTop() - scrollY   
                    || y >= child.getBottom() - scrollY   
                    || x < child.getLeft() - scrollX   
                    || x >= child.getRight() - scrollX);   
        }   
        return false;   
    }   
 
    @Override   
    public boolean onInterceptTouchEvent(MotionEvent ev) {   
        /*
         * This method JUST determines whether we want to intercept the motion.
         * If we return true, onMotionEvent will be called and we do the actual
         * scrolling there.
         */   
 
        /*
         * Shortcut the most recurring case: the user is in the dragging
         * state and he is moving his finger.  We want to intercept this
         * motion.
         */   
        final int action = ev.getAction();   
        if ((action == MotionEvent.ACTION_MOVE) && (mIsBeingDragged)) {   
            return true;   
        }   
 
        switch (action & MotionEvent.ACTION_MASK) {   
        case MotionEvent.ACTION_MOVE: {   
            /*
             * mIsBeingDragged == false, otherwise the shortcut would have caught it. Check
             * whether the user has moved far enough from his original down touch.
             */   
 
            /*
             * Locally do absolute value. mLastMotionY is set to the y value
             * of the down event.
             */   
            final int activePointerId = mActivePointerId;   
            if (activePointerId == INVALID_POINTER) {   
                // If we don't have a valid id, the touch down wasn't on content.   
                break;   
            }   
 
            final int pointerIndex = ev.findPointerIndex(activePointerId);   
            final float y = ev.getY(pointerIndex);   
            final int yDiff = (int) Math.abs(y - mLastMotionY);   
            if (yDiff > mTouchSlop) {   
                mIsBeingDragged = true;   
                mLastMotionY = y;   
            }   
            final float x = ev.getX(pointerIndex);   
            final int xDiff = (int) Math.abs(x - mLastMotionX);   
            if (xDiff > mTouchSlop) {   
                mIsBeingDragged = true;   
                mLastMotionX = x;   
            }   
            break;   
        }   
 
        case MotionEvent.ACTION_DOWN: {   
            final float x = ev.getX();   
            final float y = ev.getY();   
            if (!inChild((int)x, (int) y)) {   
                mIsBeingDragged = false;   
                break;   
            }   
 
            /*
             * Remember location of down touch.
             * ACTION_DOWN always refers to pointer index 0.
             */   
            mLastMotionY = y;   
            mLastMotionX = x;   
            mActivePointerId = ev.getPointerId(0);   
 
            /*
             * If being flinged and user touches the screen, initiate drag;
             * otherwise don't.  mScroller.isFinished should be false when
             * being flinged.
             */   
            mIsBeingDragged = !mScroller.isFinished();   
            break;   
        }   
 
        case MotionEvent.ACTION_CANCEL:   
        case MotionEvent.ACTION_UP:   
            /* Release the drag */   
            mIsBeingDragged = false;   
            mActivePointerId = INVALID_POINTER;   
            break;   
        case MotionEvent.ACTION_POINTER_UP:   
            onSecondaryPointerUp(ev);   
            break;   
        }   
 
        /*
         * The only time we want to intercept motion events is if we are in the
         * drag mode.
         */   
        return mIsBeingDragged;   
    }   
 
    @Override   
    public boolean onTouchEvent(MotionEvent ev) {   
 
        if (ev.getAction() == MotionEvent.ACTION_DOWN && ev.getEdgeFlags() != 0) {   
            // Don't handle edge touches immediately -- they may actually belong to one of our   
            // descendants.   
            return false;   
        }   
 
        if (mVelocityTracker == null) {   
            mVelocityTracker = VelocityTracker.obtain();   
        }   
        mVelocityTracker.addMovement(ev);   
 
        final int action = ev.getAction();   
 
        switch (action & MotionEvent.ACTION_MASK) {   
        case MotionEvent.ACTION_DOWN: {   
            final float x = ev.getX();   
            final float y = ev.getY();   
            if (!(mIsBeingDragged = inChild((int) x, (int) y))) {   
                return false;   
            }   
 
            /*
             * If being flinged and user touches, stop the fling. isFinished
             * will be false if being flinged.
             */   
            if (!mScroller.isFinished()) {   
                mScroller.abortAnimation();   
            }   
 
            // Remember where the motion event started   
            mLastMotionY = y;   
            mLastMotionX = x;   
            mActivePointerId = ev.getPointerId(0);   
            break;   
        }   
        case MotionEvent.ACTION_MOVE:   
            if (mIsBeingDragged) {   
                // Scroll to follow the motion event   
                final int activePointerIndex = ev.findPointerIndex(mActivePointerId);   
                final float y = ev.getY(activePointerIndex);   
                final int deltaY = (int) (mLastMotionY - y);   
                mLastMotionY = y;   
 
                final float x = ev.getX(activePointerIndex);   
                final int deltaX = (int) (mLastMotionX - x);   
                mLastMotionX = x;   
 
                scrollBy(deltaX, deltaY);   
            }   
            break;   
        case MotionEvent.ACTION_UP:    
            if (mIsBeingDragged) {   
                if(mFlingEnabled){   
                    final VelocityTracker velocityTracker = mVelocityTracker;   
                    velocityTracker.computeCurrentVelocity(1000, mMaximumVelocity);   
                    int initialVelocitx = (int) velocityTracker.getXVelocity();   
                    int initialVelocity = (int) velocityTracker.getYVelocity();  
//                  int initialVelocitx = (int) velocityTracker.getXVelocity(mActivePointerId);   
//                  int initialVelocity = (int) velocityTracker.getYVelocity(mActivePointerId);   
 
                    if (getChildCount() > 0) {   
                        if(Math.abs(initialVelocitx) > initialVelocitx || Math.abs(initialVelocity) > mMinimumVelocity) {   
                            fling(-initialVelocitx, -initialVelocity);   
                        }   
 
                    }   
                }   
 
                mActivePointerId = INVALID_POINTER;   
                mIsBeingDragged = false;   
 
                if (mVelocityTracker != null) {   
                    mVelocityTracker.recycle();   
                    mVelocityTracker = null;   
                }   
            }   
            break;   
        case MotionEvent.ACTION_CANCEL:   
            if (mIsBeingDragged && getChildCount() > 0) {   
                mActivePointerId = INVALID_POINTER;   
                mIsBeingDragged = false;   
                if (mVelocityTracker != null) {   
                    mVelocityTracker.recycle();   
                    mVelocityTracker = null;   
                }   
            }   
            break;   
        case MotionEvent.ACTION_POINTER_UP:   
            onSecondaryPointerUp(ev);   
            break;   
        }   
        return true;   
    }   
 
    private void onSecondaryPointerUp(MotionEvent ev) {   
        final int pointerIndex = (ev.getAction() & MotionEvent.ACTION_POINTER_ID_MASK) >>   
        MotionEvent.ACTION_POINTER_ID_SHIFT;   
        final int pointerId = ev.getPointerId(pointerIndex);   
        if (pointerId == mActivePointerId) {   
            // This was our active pointer going up. Choose a new   
            // active pointer and adjust accordingly.   
            final int newPointerIndex = pointerIndex == 0 ? 1 : 0;   
            mLastMotionX = ev.getX(newPointerIndex);   
            mLastMotionY = ev.getY(newPointerIndex);   
            mActivePointerId = ev.getPointerId(newPointerIndex);   
            if (mVelocityTracker != null) {   
                mVelocityTracker.clear();   
            }   
        }   
    }  
    /**
     * <p>
     * Finds the next focusable component that fits in the specified bounds.
     * </p>
     *
     * @param topFocus look for a candidate is the one at the top of the bounds
     *                 if topFocus is true, or at the bottom of the bounds if topFocus is
     *                 false
     * @param top      the top offset of the bounds in which a focusable must be
     *                 found
     * @param bottom   the bottom offset of the bounds in which a focusable must
     *                 be found
     * @return the next focusable component in the bounds or null if none can
     *         be found
     */   
    private View findFocusableViewInBoundsV(boolean topFocus, int top, int bottom) {   
 
        List<View> focusables = getFocusables(View.FOCUS_FORWARD);   
        View focusCandidate = null;   
 
        /*
         * A fully contained focusable is one where its top is below the bound's
         * top, and its bottom is above the bound's bottom. A partially
         * contained focusable is one where some part of it is within the
         * bounds, but it also has some part that is not within bounds.  A fully contained
         * focusable is preferred to a partially contained focusable.
         */   
        boolean foundFullyContainedFocusable = false;   
 
        int count = focusables.size();   
        for (int i = 0; i < count; i++) {   
            View view = focusables.get(i);   
            int viewTop = view.getTop();   
            int viewBottom = view.getBottom();   
 
            if (top < viewBottom && viewTop < bottom) {   
                /*
                 * the focusable is in the target area, it is a candidate for
                 * focusing
                 */   
 
                final boolean viewIsFullyContained = (top < viewTop) &&   
                (viewBottom < bottom);   
 
                if (focusCandidate == null) {   
                    /* No candidate, take this one */   
                    focusCandidate = view;   
                    foundFullyContainedFocusable = viewIsFullyContained;   
                } else {   
                    final boolean viewIsCloserToBoundary =   
                        (topFocus && viewTop < focusCandidate.getTop()) ||   
                        (!topFocus && viewBottom > focusCandidate   
                                .getBottom());   
 
                    if (foundFullyContainedFocusable) {   
                        if (viewIsFullyContained && viewIsCloserToBoundary) {   
                            /*
                             * We're dealing with only fully contained views, so
                             * it has to be closer to the boundary to beat our
                             * candidate
                             */   
                            focusCandidate = view;   
                        }   
                    } else {   
                        if (viewIsFullyContained) {   
                            /* Any fully contained view beats a partially contained view */   
                            focusCandidate = view;   
                            foundFullyContainedFocusable = true;   
                        } else if (viewIsCloserToBoundary) {   
                            /*
                             * Partially contained view beats another partially
                             * contained view if it's closer
                             */   
                            focusCandidate = view;   
                        }   
                    }   
                }   
            }   
        }   
 
        return focusCandidate;   
    }   
 
    private View findFocusableViewInBoundsH(boolean leftFocus, int left, int right) {   
 
        List<View> focusables = getFocusables(View.FOCUS_FORWARD);   
        View focusCandidate = null;   
 
        /*
         * A fully contained focusable is one where its left is below the bound's
         * left, and its right is above the bound's right. A partially
         * contained focusable is one where some part of it is within the
         * bounds, but it also has some part that is not within bounds.  A fully contained
         * focusable is preferred to a partially contained focusable.
         */   
        boolean foundFullyContainedFocusable = false;   
 
        int count = focusables.size();   
        for (int i = 0; i < count; i++) {   
            View view = focusables.get(i);   
            int viewLeft = view.getLeft();   
            int viewRight = view.getRight();   
 
            if (left < viewRight && viewLeft < right) {   
                /*
                 * the focusable is in the target area, it is a candidate for
                 * focusing
                 */   
 
                final boolean viewIsFullyContained = (left < viewLeft) &&   
                (viewRight < right);   
 
                if (focusCandidate == null) {   
                    /* No candidate, take this one */   
                    focusCandidate = view;   
                    foundFullyContainedFocusable = viewIsFullyContained;   
                } else {   
                    final boolean viewIsCloserToBoundary =   
                        (leftFocus && viewLeft < focusCandidate.getLeft()) ||   
                        (!leftFocus && viewRight > focusCandidate.getRight());   
 
                    if (foundFullyContainedFocusable) {   
                        if (viewIsFullyContained && viewIsCloserToBoundary) {   
                            /*
                             * We're dealing with only fully contained views, so
                             * it has to be closer to the boundary to beat our
                             * candidate
                             */   
                            focusCandidate = view;   
                        }   
                    } else {   
                        if (viewIsFullyContained) {   
                            /* Any fully contained view beats a partially contained view */   
                            focusCandidate = view;   
                            foundFullyContainedFocusable = true;   
                        } else if (viewIsCloserToBoundary) {   
                            /*
                             * Partially contained view beats another partially
                             * contained view if it's closer
                             */   
                            focusCandidate = view;   
                        }   
                    }   
                }   
            }   
        }   
 
        return focusCandidate;   
    }   
 
    /**
     * <p>Handles scrolling in response to a "home/end" shortcut press. This
     * method will scroll the view to the top or bottom and give the focus
     * to the topmost/bottommost component in the new visible area. If no
     * component is a good candidate for focus, this scrollview reclaims the
     * focus.</p>
     *
     * @param direction the scroll direction: {@link android.view.View#FOCUS_UP}
     *                  to go the top of the view or
     *                  {@link android.view.View#FOCUS_DOWN} to go the bottom
     * @return true if the key event is consumed by this method, false otherwise
     */   
    public boolean fullScrollV(int direction) {   
        boolean down = direction == View.FOCUS_DOWN;   
        int height = getHeight();   
 
        mTempRect.top = 0;   
        mTempRect.bottom = height;   
 
        if (down) {   
            int count = getChildCount();   
            if (count > 0) {   
                View view = getChildAt(count - 1);   
                mTempRect.bottom = view.getBottom();   
                mTempRect.top = mTempRect.bottom - height;   
            }   
        }   
 
        return scrollAndFocusV(direction, mTempRect.top, mTempRect.bottom);   
    }   
 
    public boolean fullScrollH(int direction) {   
        boolean right = direction == View.FOCUS_RIGHT;   
        int width = getWidth();   
 
        mTempRect.left = 0;   
        mTempRect.right = width;   
 
        if (right) {   
            int count = getChildCount();   
            if (count > 0) {   
                View view = getChildAt(0);   
                mTempRect.right = view.getRight();   
                mTempRect.left = mTempRect.right - width;   
            }   
        }   
 
        return scrollAndFocusH(direction, mTempRect.left, mTempRect.right);   
    }   
 
    /**
     * <p>Scrolls the view to make the area defined by <code>top</code> and
     * <code>bottom</code> visible. This method attempts to give the focus
     * to a component visible in this area. If no component can be focused in
     * the new visible area, the focus is reclaimed by this scrollview.</p>
     *
     * @param direction the scroll direction: {@link android.view.View#FOCUS_UP}
     *                  to go upward
     *                  {@link android.view.View#FOCUS_DOWN} to downward
     * @param top       the top offset of the new area to be made visible
     * @param bottom    the bottom offset of the new area to be made visible
     * @return true if the key event is consumed by this method, false otherwise
     */   
    private boolean scrollAndFocusV(int direction, int top, int bottom) {   
        boolean handled = true;   
 
        int height = getHeight();   
        int containerTop = getScrollY();   
        int containerBottom = containerTop + height;   
        boolean up = direction == View.FOCUS_UP;   
 
        View newFocused = findFocusableViewInBoundsV(up, top, bottom);   
        if (newFocused == null) {   
            newFocused = this;   
        }   
 
        if (top >= containerTop && bottom <= containerBottom) {   
            handled = false;   
        } else {   
            int delta = up ? (top - containerTop) : (bottom - containerBottom);   
            doScrollY(delta);   
        }   
 
        if (newFocused != findFocus() && newFocused.requestFocus(direction)) {   
            mScrollViewMovedFocus = true;   
            mScrollViewMovedFocus = false;   
        }   
 
        return handled;   
    }   
 
    private boolean scrollAndFocusH(int direction, int left, int right) {   
        boolean handled = true;   
 
        int width = getWidth();   
        int containerLeft = getScrollX();   
        int containerRight = containerLeft + width;   
        boolean goLeft = direction == View.FOCUS_LEFT;   
 
        View newFocused = findFocusableViewInBoundsH(goLeft, left, right);   
        if (newFocused == null) {   
            newFocused = this;   
        }   
 
        if (left >= containerLeft && right <= containerRight) {   
            handled = false;   
        } else {   
            int delta = goLeft ? (left - containerLeft) : (right - containerRight);   
            doScrollX(delta);   
        }   
 
        if (newFocused != findFocus() && newFocused.requestFocus(direction)) {   
            mScrollViewMovedFocus = true;   
            mScrollViewMovedFocus = false;   
        }   
 
        return handled;   
    }   
 
    /**
     * Handle scrolling in response to an up or down arrow click.
     *
     * @param direction The direction corresponding to the arrow key that was
     *                  pressed
     * @return True if we consumed the event, false otherwise
     */   
    public boolean arrowScrollV(int direction) {   
 
        View currentFocused = findFocus();   
        if (currentFocused == this) currentFocused = null;   
 
        View nextFocused = FocusFinder.getInstance().findNextFocus(this, currentFocused, direction);   
 
        final int maxJump = getMaxScrollAmountV();   
 
        if (nextFocused != null && isWithinDeltaOfScreenV(nextFocused, maxJump, getHeight())) {   
            nextFocused.getDrawingRect(mTempRect);   
            offsetDescendantRectToMyCoords(nextFocused, mTempRect);   
            int scrollDelta = computeScrollDeltaToGetChildRectOnScreenV(mTempRect);   
            doScrollY(scrollDelta);   
            nextFocused.requestFocus(direction);   
        } else {   
            // no new focus   
            int scrollDelta = maxJump;   
 
            if (direction == View.FOCUS_UP && getScrollY() < scrollDelta) {   
                scrollDelta = getScrollY();   
            } else if (direction == View.FOCUS_DOWN) {   
                if (getChildCount() > 0) {   
                    int daBottom = getChildAt(0).getBottom();   
 
                    int screenBottom = getScrollY() + getHeight();   
 
                    if (daBottom - screenBottom < maxJump) {   
                        scrollDelta = daBottom - screenBottom;   
                    }   
                }   
            }   
            if (scrollDelta == 0) {   
                return false;   
            }   
            doScrollY(direction == View.FOCUS_DOWN ? scrollDelta : -scrollDelta);   
        }   
 
        if (currentFocused != null && currentFocused.isFocused()   
                && isOffScreenV(currentFocused)) {   
            // previously focused item still has focus and is off screen, give   
            // it up (take it back to ourselves)   
            // (also, need to temporarily force FOCUS_BEFORE_DESCENDANTS so we are   
            // sure to   
            // get it)   
            final int descendantFocusability = getDescendantFocusability();  // save   
            setDescendantFocusability(ViewGroup.FOCUS_BEFORE_DESCENDANTS);   
            requestFocus();   
            setDescendantFocusability(descendantFocusability);  // restore   
        }   
        return true;   
    }   
 
    public boolean arrowScrollH(int direction) {   
 
        View currentFocused = findFocus();   
        if (currentFocused == this) currentFocused = null;   
 
        View nextFocused = FocusFinder.getInstance().findNextFocus(this, currentFocused, direction);   
 
        final int maxJump = getMaxScrollAmountH();   
 
        if (nextFocused != null && isWithinDeltaOfScreenH(nextFocused, maxJump)) {   
            nextFocused.getDrawingRect(mTempRect);   
            offsetDescendantRectToMyCoords(nextFocused, mTempRect);   
            int scrollDelta = computeScrollDeltaToGetChildRectOnScreenH(mTempRect);   
            doScrollX(scrollDelta);   
            nextFocused.requestFocus(direction);   
        } else {   
            // no new focus   
            int scrollDelta = maxJump;   
 
            if (direction == View.FOCUS_LEFT && getScrollX() < scrollDelta) {   
                scrollDelta = getScrollX();   
            } else if (direction == View.FOCUS_RIGHT && getChildCount() > 0) {   
 
                int daRight = getChildAt(0).getRight();   
 
                int screenRight = getScrollX() + getWidth();   
 
                if (daRight - screenRight < maxJump) {   
                    scrollDelta = daRight - screenRight;   
                }   
            }   
            if (scrollDelta == 0) {   
                return false;   
            }   
            doScrollX(direction == View.FOCUS_RIGHT ? scrollDelta : -scrollDelta);   
        }   
 
        if (currentFocused != null && currentFocused.isFocused()   
                && isOffScreenH(currentFocused)) {   
            // previously focused item still has focus and is off screen, give   
            // it up (take it back to ourselves)   
            // (also, need to temporarily force FOCUS_BEFORE_DESCENDANTS so we are   
            // sure to   
            // get it)   
            final int descendantFocusability = getDescendantFocusability();  // save   
            setDescendantFocusability(ViewGroup.FOCUS_BEFORE_DESCENDANTS);   
            requestFocus();   
            setDescendantFocusability(descendantFocusability);  // restore   
        }   
        return true;   
    } 
    /**
     * @return whether the descendant of this scroll view is scrolled off
     *  screen.
     */   
    private boolean isOffScreenV(View descendant) {   
        return !isWithinDeltaOfScreenV(descendant, 0, getHeight());   
    }   
 
    private boolean isOffScreenH(View descendant) {   
        return !isWithinDeltaOfScreenH(descendant, 0);   
    }   
 
    /**
     * @return whether the descendant of this scroll view is within delta
     *  pixels of being on the screen.
     */   
    private boolean isWithinDeltaOfScreenV(View descendant, int delta, int height) {   
        descendant.getDrawingRect(mTempRect);   
        offsetDescendantRectToMyCoords(descendant, mTempRect);   
 
        return (mTempRect.bottom + delta) >= getScrollY()   
        && (mTempRect.top - delta) <= (getScrollY() + height);   
    }   
 
    private boolean isWithinDeltaOfScreenH(View descendant, int delta) {   
        descendant.getDrawingRect(mTempRect);   
        offsetDescendantRectToMyCoords(descendant, mTempRect);   
 
        return (mTempRect.right + delta) >= getScrollX()   
        && (mTempRect.left - delta) <= (getScrollX() + getWidth());   
    }   
 
    /**
     * Smooth scroll by a Y delta
     *
     * @param delta the number of pixels to scroll by on the Y axis
     */   
    private void doScrollY(int delta) {   
        if (delta != 0) {   
            if (mSmoothScrollingEnabled) {   
                smoothScrollBy(0, delta);   
            } else {   
                scrollBy(0, delta);   
            }   
        }   
    }   
 
    private void doScrollX(int delta) {   
        if (delta != 0) {   
            if (mSmoothScrollingEnabled) {   
                smoothScrollBy(delta, 0);   
            } else {   
                scrollBy(delta, 0);   
            }   
        }   
    }   
 
    /**
     * Like {@link View#scrollBy}, but scroll smoothly instead of immediately.
     *
     * @param dx the number of pixels to scroll by on the X axis
     * @param dy the number of pixels to scroll by on the Y axis
     */   
    public void smoothScrollBy(int dx, int dy) {   
        if (getChildCount() == 0) {   
            // Nothing to do.   
            return;   
        }   
        long duration = AnimationUtils.currentAnimationTimeMillis() - mLastScroll;   
        if (duration > ANIMATED_SCROLL_GAP) {   
            final int height = getHeight() - getPaddingBottom() - getPaddingTop();   
            final int bottom = getChildAt(0).getHeight();   
            final int maxY = Math.max(0, bottom - height);   
            final int scrollY = getScrollY();   
            dy = Math.max(0, Math.min(scrollY + dy, maxY)) - scrollY;   
 
            final int width = getWidth() - getPaddingRight() - getPaddingLeft();   
            final int right = getChildAt(0).getWidth();   
            final int maxX = Math.max(0, right - width);   
            final int scrollX = getScrollX();   
            dx = Math.max(0, Math.min(scrollX + dx, maxX)) - scrollX;   
 
            mScroller.startScroll(scrollX, scrollY, dx, dy);   
            invalidate();   
        } else {   
            if (!mScroller.isFinished()) {   
                mScroller.abortAnimation();   
            }   
            scrollBy(dx, dy);   
        }   
        mLastScroll = AnimationUtils.currentAnimationTimeMillis();   
    }   
 
    /**
     * Like {@link #scrollTo}, but scroll smoothly instead of immediately.
     *
     * @param x the position where to scroll on the X axis
     * @param y the position where to scroll on the Y axis
     */   
    public final void smoothScrollTo(int x, int y) {   
        smoothScrollBy(x - getScrollX(), y - getScrollY());   
    }   
 
    /**
     * <p>The scroll range of a scroll view is the overall height of all of its
     * children.</p>
     */   
    @Override   
    protected int computeVerticalScrollRange() {   
        final int count = getChildCount();   
        final int contentHeight = getHeight() - getPaddingBottom() - getPaddingTop();   
        if (count == 0) {   
            return contentHeight;   
        }   
 
        return getChildAt(0).getBottom();   
    }   
 
    @Override   
    protected int computeHorizontalScrollRange() {   
        final int count = getChildCount();   
        final int contentWidth = getWidth() - getPaddingLeft() - getPaddingRight();   
        if (count == 0) {   
            return contentWidth;   
        }   
 
        return getChildAt(0).getRight();   
    }   
 
    @Override   
    protected int computeVerticalScrollOffset() {   
        return Math.max(0, super.computeVerticalScrollOffset());   
    }   
 
    @Override   
    protected int computeHorizontalScrollOffset() {   
        return Math.max(0, super.computeHorizontalScrollOffset());   
    }   
 
    @Override   
    protected void measureChild(View child, int parentWidthMeasureSpec, int parentHeightMeasureSpec) {   
        int childWidthMeasureSpec;   
        int childHeightMeasureSpec;   
 
        childWidthMeasureSpec = MeasureSpec.makeMeasureSpec(0, MeasureSpec.UNSPECIFIED);   
 
        childHeightMeasureSpec = MeasureSpec.makeMeasureSpec(0, MeasureSpec.UNSPECIFIED);   
 
        child.measure(childWidthMeasureSpec, childHeightMeasureSpec);   
    }   
 
    @Override   
    protected void measureChildWithMargins(View child, int parentWidthMeasureSpec, int widthUsed,   
            int parentHeightMeasureSpec, int heightUsed) {   
        final MarginLayoutParams lp = (MarginLayoutParams) child.getLayoutParams();   
 
        final int childWidthMeasureSpec = MeasureSpec.makeMeasureSpec(   
                lp.leftMargin + lp.rightMargin, MeasureSpec.UNSPECIFIED);   
        final int childHeightMeasureSpec = MeasureSpec.makeMeasureSpec(   
                lp.topMargin + lp.bottomMargin, MeasureSpec.UNSPECIFIED);   
 
        child.measure(childWidthMeasureSpec, childHeightMeasureSpec);   
    }   
 
    @Override   
    public void computeScroll() {   
        if (mScroller.computeScrollOffset()) {   
            // This is called at drawing time by ViewGroup.  We don't want to   
            // re-show the scrollbars at this point, which scrollTo will do,   
            // so we replicate most of scrollTo here.   
            //   
            //         It's a little odd to call onScrollChanged from inside the drawing.   
            //   
            //         It is, except when you remember that computeScroll() is used to   
            //         animate scrolling. So unless we want to defer the onScrollChanged()   
            //         until the end of the animated scrolling, we don't really have a   
            //         choice here.   
            //   
            //         I agree.  The alternative, which I think would be worse, is to post   
            //         something and tell the subclasses later.  This is bad because there   
            //         will be a window where mScrollX/Y is different from what the app   
            //         thinks it is.   
            //   
            int x = mScroller.getCurrX();   
            int y = mScroller.getCurrY();   
 
            if (getChildCount() > 0) {   
                View child = getChildAt(0);   
                x = clamp(x, getWidth() - getPaddingRight() - getPaddingLeft(), child.getWidth());   
                y = clamp(y, getHeight() - getPaddingBottom() - getPaddingTop(), child.getHeight());   
                super.scrollTo(x, y);   
            }   
            awakenScrollBars();   
 
            // Keep on drawing until the animation has finished.   
            postInvalidate();   
        }   
    }   
 
    /**
     * Scrolls the view to the given child.
     *
     * @param child the View to scroll to
     */   
    private void scrollToChild(View child) {   
        child.getDrawingRect(mTempRect);   
 
        /* Offset from child's local coordinates to ScrollView coordinates */   
        offsetDescendantRectToMyCoords(child, mTempRect);   
 
        int scrollDeltaV = computeScrollDeltaToGetChildRectOnScreenV(mTempRect);   
        int scrollDeltaH = computeScrollDeltaToGetChildRectOnScreenH(mTempRect);   
 
        if (scrollDeltaH != 0 || scrollDeltaV != 0) {   
            scrollBy(scrollDeltaH, scrollDeltaV);   
        }   
    }   
 
    /**
     * If rect is off screen, scroll just enough to get it (or at least the
     * first screen size chunk of it) on screen.
     *
     * @param rect      The rectangle.
     * @param immediate True to scroll immediately without animation
     * @return true if scrolling was performed
     */   
    private boolean scrollToChildRect(Rect rect, boolean immediate) {   
        final int deltaV = computeScrollDeltaToGetChildRectOnScreenV(rect);   
        final int deltaH = computeScrollDeltaToGetChildRectOnScreenH(rect);   
        final boolean scroll = deltaH != 0 || deltaV != 0;   
        if (scroll) {   
            if (immediate) {   
                scrollBy(deltaH, deltaV);   
            } else {   
                smoothScrollBy(deltaH, deltaV);   
            }   
        }   
        return scroll;   
    } 
    /**
     * Compute the amount to scroll in the Y direction in order to get
     * a rectangle completely on the screen (or, if taller than the screen,
     * at least the first screen size chunk of it).
     *
     * @param rect The rect.
     * @return The scroll delta.
     */   
    protected int computeScrollDeltaToGetChildRectOnScreenV(Rect rect) {   
        if (getChildCount() == 0) return 0;   
 
        int height = getHeight();   
        int screenTop = getScrollY();   
        int screenBottom = screenTop + height;   
 
        int fadingEdge = getVerticalFadingEdgeLength();   
 
        // leave room for top fading edge as long as rect isn't at very top   
        if (rect.top > 0) {   
            screenTop += fadingEdge;   
        }   
 
        // leave room for bottom fading edge as long as rect isn't at very bottom   
        if (rect.bottom < getChildAt(0).getHeight()) {   
            screenBottom -= fadingEdge;   
        }   
 
        int scrollYDelta = 0;   
 
        if (rect.bottom > screenBottom && rect.top > screenTop) {   
            // need to move down to get it in view: move down just enough so   
            // that the entire rectangle is in view (or at least the first   
            // screen size chunk).   
 
            if (rect.height() > height) {   
                // just enough to get screen size chunk on   
                scrollYDelta += (rect.top - screenTop);   
            } else {   
                // get entire rect at bottom of screen   
                scrollYDelta += (rect.bottom - screenBottom);   
            }   
 
            // make sure we aren't scrolling beyond the end of our content   
            int bottom = getChildAt(0).getBottom();   
            int distanceToBottom = bottom - screenBottom;   
            scrollYDelta = Math.min(scrollYDelta, distanceToBottom);   
 
        } else if (rect.top < screenTop && rect.bottom < screenBottom) {   
            // need to move up to get it in view: move up just enough so that   
            // entire rectangle is in view (or at least the first screen   
            // size chunk of it).   
 
            if (rect.height() > height) {   
                // screen size chunk   
                scrollYDelta -= (screenBottom - rect.bottom);   
            } else {   
                // entire rect at top   
                scrollYDelta -= (screenTop - rect.top);   
            }   
 
            // make sure we aren't scrolling any further than the top our content   
            scrollYDelta = Math.max(scrollYDelta, -getScrollY());   
        }   
        return scrollYDelta;   
    }   
 
    protected int computeScrollDeltaToGetChildRectOnScreenH(Rect rect) {   
        if (getChildCount() == 0) return 0;   
 
        int width = getWidth();   
        int screenLeft = getScrollX();   
        int screenRight = screenLeft + width;   
 
        int fadingEdge = getHorizontalFadingEdgeLength();   
 
        // leave room for left fading edge as long as rect isn't at very left   
        if (rect.left > 0) {   
            screenLeft += fadingEdge;   
        }   
 
        // leave room for right fading edge as long as rect isn't at very right   
        if (rect.right < getChildAt(0).getWidth()) {   
            screenRight -= fadingEdge;   
        }   
 
        int scrollXDelta = 0;   
 
        if (rect.right > screenRight && rect.left > screenLeft) {   
            // need to move right to get it in view: move right just enough so   
            // that the entire rectangle is in view (or at least the first   
            // screen size chunk).   
 
            if (rect.width() > width) {   
                // just enough to get screen size chunk on   
                scrollXDelta += (rect.left - screenLeft);   
            } else {   
                // get entire rect at right of screen   
                scrollXDelta += (rect.right - screenRight);   
            }   
 
            // make sure we aren't scrolling beyond the end of our content   
            int right = getChildAt(0).getRight();   
            int distanceToRight = right - screenRight;   
            scrollXDelta = Math.min(scrollXDelta, distanceToRight);   
 
        } else if (rect.left < screenLeft && rect.right < screenRight) {   
            // need to move right to get it in view: move right just enough so that   
            // entire rectangle is in view (or at least the first screen   
            // size chunk of it).   
 
            if (rect.width() > width) {   
                // screen size chunk   
                scrollXDelta -= (screenRight - rect.right);   
            } else {   
                // entire rect at left   
                scrollXDelta -= (screenLeft - rect.left);   
            }   
 
            // make sure we aren't scrolling any further than the left our content   
            scrollXDelta = Math.max(scrollXDelta, -getScrollX());   
        }   
        return scrollXDelta;   
    }   
 
    @Override   
    public void requestChildFocus(View child, View focused) {   
        if (!mScrollViewMovedFocus) {   
            if (!mIsLayoutDirty) {   
                scrollToChild(focused);   
            } else {   
                // The child may not be laid out yet, we can't compute the scroll yet   
                mChildToScrollTo = focused;   
            }   
        }   
        super.requestChildFocus(child, focused);   
    }   
 
 
    /**
     * When looking for focus in children of a scroll view, need to be a little
     * more careful not to give focus to something that is scrolled off screen.
     *
     * This is more expensive than the default {@link android.view.ViewGroup}
     * implementation, otherwise this behavior might have been made the default.
     */   
    @Override   
    protected boolean onRequestFocusInDescendants(int direction,   
            Rect previouslyFocusedRect) {   
 
        // convert from forward / backward notation to up / down / left / right   
        // (ugh).   
        // TODO: FUCK   
        //        if (direction == View.FOCUS_FORWARD) {   
        //            direction = View.FOCUS_RIGHT;   
        //        } else if (direction == View.FOCUS_BACKWARD) {   
        //            direction = View.FOCUS_LEFT;   
        //        }   
 
        final View nextFocus = previouslyFocusedRect == null ?   
                FocusFinder.getInstance().findNextFocus(this, null, direction) :   
                    FocusFinder.getInstance().findNextFocusFromRect(this,   
                            previouslyFocusedRect, direction);   
 
                if (nextFocus == null) {   
                    return false;   
                }   
 
                //        if (isOffScreenH(nextFocus)) {   
                    //            return false;   
                //        }   
 
                return nextFocus.requestFocus(direction, previouslyFocusedRect);   
    }     
 
    @Override   
    public boolean requestChildRectangleOnScreen(View child, Rect rectangle,   
            boolean immediate) {   
        // offset into coordinate space of this scroll view   
        rectangle.offset(child.getLeft() - child.getScrollX(),   
                child.getTop() - child.getScrollY());   
 
        return scrollToChildRect(rectangle, immediate);   
    }   
 
    @Override   
    public void requestLayout() {   
        mIsLayoutDirty = true;   
        super.requestLayout();   
    }   
 
    @Override   
    protected void onLayout(boolean changed, int l, int t, int r, int b) {   
        super.onLayout(changed, l, t, r, b);   
        mIsLayoutDirty = false;   
        // Give a child focus if it needs it    
        if (mChildToScrollTo != null && isViewDescendantOf(mChildToScrollTo, this)) {   
            scrollToChild(mChildToScrollTo);   
        }   
        mChildToScrollTo = null;   
 
        // Calling this with the present values causes it to re-clam them   
        scrollTo(getScrollX(), getScrollY());   
    }   
 
    @Override   
    protected void onSizeChanged(int w, int h, int oldw, int oldh) {   
        super.onSizeChanged(w, h, oldw, oldh);   
 
        View currentFocused = findFocus();   
        if (null == currentFocused || this == currentFocused)   
            return;   
 
        // If the currently-focused view was visible on the screen when the   
        // screen was at the old height, then scroll the screen to make that   
        // view visible with the new screen height.   
        if (isWithinDeltaOfScreenV(currentFocused, 0, oldh)) {   
            currentFocused.getDrawingRect(mTempRect);   
            offsetDescendantRectToMyCoords(currentFocused, mTempRect);   
            int scrollDelta = computeScrollDeltaToGetChildRectOnScreenV(mTempRect);   
            doScrollY(scrollDelta);   
        }   
 
        final int maxJump = getRight() - getLeft();   
        if (isWithinDeltaOfScreenH(currentFocused, maxJump)) {   
            currentFocused.getDrawingRect(mTempRect);   
            offsetDescendantRectToMyCoords(currentFocused, mTempRect);   
            int scrollDelta = computeScrollDeltaToGetChildRectOnScreenH(mTempRect);   
            doScrollX(scrollDelta);   
        }   
    }       
 
    /**
     * Return true if child is an descendant of parent, (or equal to the parent).
     */   
    private boolean isViewDescendantOf(View child, View parent) {   
        if (child == parent) {   
            return true;   
        }   
 
        final ViewParent theParent = child.getParent();   
        return (theParent instanceof ViewGroup) && isViewDescendantOf((View) theParent, parent);   
    }       
 
    /**
     * Fling the scroll view
     *
     * @param velocityY The initial velocity in the Y direction. Positive
     *                  numbers mean that the finger/cursor is moving down the screen,
     *                  which means we want to scroll towards the top.
     */   
    public void fling(int velocityX, int velocityY) {   
        if (getChildCount() > 0) {   
            int width = getWidth() - getPaddingRight() - getPaddingLeft();   
            int right = getChildAt(0).getWidth();   
 
            int height = getHeight() - getPaddingBottom() - getPaddingTop();   
            int bottom = getChildAt(0).getHeight();   
 
            mScroller.fling(getScrollX(), getScrollY(), velocityX, velocityY,    
                    0, Math.max(0, right - width),    
                    0, Math.max(0, bottom - height));   
 
            //            final boolean movingDown = velocityX > 0 || velocityY > 0;   
            //       
            //            View newFocused =   
            //                    findFocusableViewInMyBoundsV(movingDown, mScroller.getFinalY(), findFocus());   
            //            if (newFocused == null) {   
            //                newFocused = this;   
            //            }   
            //       
            //            if (newFocused != findFocus()   
            //                    && newFocused.requestFocus(movingDown ? View.FOCUS_DOWN : View.FOCUS_UP)) {   
            //                mScrollViewMovedFocus = true;   
            //                mScrollViewMovedFocus = false;   
            //            }   
 
            invalidate();   
        }   
    }   
 
    /**
     * {@inheritDoc}
     *
     * <p>This version also clamps the scrolling to the bounds of our child.
     */   
    @Override   
    public void scrollTo(int x, int y) {   
        // we rely on the fact the View.scrollBy calls scrollTo.   
        if (getChildCount() > 0) {   
            View child = getChildAt(0);   
            x = clamp(x, getWidth() - getPaddingRight() - getPaddingLeft(), child.getWidth());   
            y = clamp(y, getHeight() - getPaddingBottom() - getPaddingTop(), child.getHeight());   
            if (x != getScrollX() || y != getScrollY()) {   
                super.scrollTo(x, y);   
            }   
        }   
    }   
 
    private int clamp(int n, int my, int child) {   
        if (my >= child || n < 0) {   
            /* my >= child is this case:
             *                    |--------------- me ---------------|
             *     |------ child ------|
             * or
             *     |--------------- me ---------------|
             *            |------ child ------|
             * or
             *     |--------------- me ---------------|
             *                                  |------ child ------|
             *
             * n < 0 is this case:
             *     |------ me ------|
             *                    |-------- child --------|
             *     |-- mScrollX --|
             */   
            return 0;   
        }   
        if ((my+n) > child) {   
            /* this case:
             *                    |------ me ------|
             *     |------ child ------|
             *     |-- mScrollX --|
             */   
            return child-my;   
        }   
        return n;   
    }   
 
    public boolean isFlingEnabled() {   
        return mFlingEnabled;   
    }   
 
    public void setFlingEnabled(boolean flingEnabled) {   
        this.mFlingEnabled = flingEnabled;   
    }   
}  